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Release Notes

Version 2.0

  • Full User Interface Redesign
  • Projects are now launched using the same engine selected in Unreal Engine Version Selector
  • New Connection Status Panel
  • Ability to re-order Presets
  • Search for actors & functions
  • Viewport fullscreen mode added
  • Glimmer Spectator mode has been renamed to "Camera Tracking".
  • New Alerts Panel
  • Re-designed settings panel with the ability to create a studio for adding multiple render PCs
  • Ability to increment/decrement transform values with a left click and slide.
  • New Hidden Actors panel. Shows a list of actors you've hidden so you can easily restore
  • Trigger Sequences using an LTC signal from any audio source on your PC
  • Multi-render support. Trigger presets on multiple devices and view their output using Pixel Streaming

Version 1.0.74

  • Actor transform presets. Ability to save & recall actors position/rotation/location/scale at runtime. (https://docs.sequinar.com/glimmer-vc/features/actor-transform-presets)
  • Transform now automatically now hides when snapshots for presets are taken
  • Fixed issued where you could not type in the Location X textbox
  • Fixed issue where you could not open projects when Windows was setup for regions other than United States. To resolve you must delete your C:\ProgramData\SequinAR folder and restart Glimmer Virtual Control.

Version 1.0.55

  • New on-boarding and project selection experience
  • Easier control of advanced settings and setup for remote mode
  • Version check for updates. You are notified under Help when a new version is available.
  • Glimmer Virtual Control closes Glimmer Server background process
  • Bugfixes
    • Occasional crash on using Unreal byte types
    • Stacking of project and map thumbnails when resizing with a hidden project and maps window