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Release Notes

Version 2.0

    Full User Interface Redesign
    Projects are now launched using the same engine selected in Unreal Engine Version Selector
    New Connection Status Panel
    Ability to re-order Presets
    Search for actors & functions
    Viewport fullscreen mode added
    Glimmer Spectator mode has been renamed to "Camera Tracking".
    New Alerts Panel
    Re-designed settings panel with the ability to create a studio for adding multiple render PCs
    Ability to increment/decrement transform values with a left click and slide.
    New Hidden Actors panel. Shows a list of actors you've hidden so you can easily restore
    Trigger Sequences using an LTC signal from any audio source on your PC
    Multi-render support. Trigger presets on multiple devices and view their output using Pixel Streaming

Version 1.0.74

    Actor transform presets. Ability to save & recall actors position/rotation/location/scale at runtime. (https://docs.sequinar.com/glimmer-vc/features/actor-transform-presets)
    Transform now automatically now hides when snapshots for presets are taken
    Fixed issued where you could not type in the Location X textbox
    Fixed issue where you could not open projects when Windows was setup for regions other than United States. To resolve you must delete your C:\ProgramData\SequinAR folder and restart Glimmer Virtual Control.

Version 1.0.55

    New on-boarding and project selection experience
    Easier control of advanced settings and setup for remote mode
    Version check for updates. You are notified under Help when a new version is available.
    Glimmer Virtual Control closes Glimmer Server background process
    Bugfixes
      Occasional crash on using Unreal byte types
      Stacking of project and map thumbnails when resizing with a hidden project and maps window
Last modified 8mo ago
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