Release Notes
Version 2.0
Full User Interface Redesign
Projects are now launched using the same engine selected in Unreal Engine Version Selector
New Connection Status Panel
Ability to re-order Presets
Search for actors & functions
Viewport fullscreen mode added
Glimmer Spectator mode has been renamed to "Camera Tracking".
New Alerts Panel
Re-designed settings panel with the ability to create a studio for adding multiple render PCs
Ability to increment/decrement transform values with a left click and slide.
New Hidden Actors panel. Shows a list of actors you've hidden so you can easily restore
Trigger Sequences using an LTC signal from any audio source on your PC
Multi-render support. Trigger presets on multiple devices and view their output using Pixel Streaming
Version 1.0.74
Actor transform presets. Ability to save & recall actors position/rotation/location/scale at runtime. (https://docs.sequinar.com/glimmer-vc/features/actor-transform-presets)
Transform now automatically now hides when snapshots for presets are taken
Fixed issued where you could not type in the Location X textbox
Fixed issue where you could not open projects when Windows was setup for regions other than United States. To resolve you must delete your C:\ProgramData\SequinAR folder and restart Glimmer Virtual Control.
Version 1.0.55
New on-boarding and project selection experience
Easier control of advanced settings and setup for remote mode
Version check for updates. You are notified under Help when a new version is available.
Glimmer Virtual Control closes Glimmer Server background process
Bugfixes
Occasional crash on using Unreal byte types
Stacking of project and map thumbnails when resizing with a hidden project and maps window
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