# Release Notes

### Version 2.0

* Full User Interface Redesign
* Projects are now launched using the same engine selected in Unreal Engine Version Selector
* New Connection Status Panel
* Ability to re-order Presets
* Search for actors & functions
* Viewport fullscreen mode added
* Glimmer Spectator mode has been renamed to "Camera Tracking".
* New Alerts Panel
* Re-designed settings panel with the ability to create a studio for adding multiple render PCs
* Ability to increment/decrement transform values with a left click and slide.
* New Hidden Actors panel. Shows a list of actors you've hidden so you can easily restore&#x20;
* Trigger Sequences using an LTC signal from any audio source on your PC
* Multi-render support. Trigger presets on multiple devices and view their output using Pixel Streaming

### Version 1.0.74

* Actor transform presets. Ability to save & recall actors position/rotation/location/scale at runtime. (<https://docs.sequinar.com/glimmer-vc/features/actor-transform-presets>)
* Transform now automatically now hides when snapshots for presets are taken
* Fixed issued where you could not type in the Location X textbox
* Fixed issue where you could not open projects when Windows was setup for regions other than United States. To resolve you must delete your C:\ProgramData\SequinAR folder and restart Glimmer Virtual Control.&#x20;

### Version 1.0.55

* New on-boarding and project selection experience
* Easier control of advanced settings and setup for remote mode
* Version check for updates. You are notified under Help when a new version is available.
* Glimmer Virtual Control closes Glimmer Server background process
* Bugfixes
  * Occasional crash on using Unreal byte types
  * Stacking of project and map thumbnails when resizing with a hidden project and maps window


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