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Release Notes
- Full User Interface Redesign
- Projects are now launched using the same engine selected in Unreal Engine Version Selector
- New Connection Status Panel
- Ability to re-order Presets
- Search for actors & functions
- Viewport fullscreen mode added
- Glimmer Spectator mode has been renamed to "Camera Tracking".
- New Alerts Panel
- Re-designed settings panel with the ability to create a studio for adding multiple render PCs
- Ability to increment/decrement transform values with a left click and slide.
- New Hidden Actors panel. Shows a list of actors you've hidden so you can easily restore
- Trigger Sequences using an LTC signal from any audio source on your PC
- Multi-render support. Trigger presets on multiple devices and view their output using Pixel Streaming
- Actor transform presets. Ability to save & recall actors position/rotation/location/scale at runtime. (https://docs.sequinar.com/glimmer-vc/features/actor-transform-presets)
- Transform now automatically now hides when snapshots for presets are taken
- Fixed issued where you could not type in the Location X textbox
- Fixed issue where you could not open projects when Windows was setup for regions other than United States. To resolve you must delete your C:\ProgramData\SequinAR folder and restart Glimmer Virtual Control.
- New on-boarding and project selection experience
- Easier control of advanced settings and setup for remote mode
- Version check for updates. You are notified under Help when a new version is available.
- Glimmer Virtual Control closes Glimmer Server background process
- Bugfixes
- Occasional crash on using Unreal byte types
- Stacking of project and map thumbnails when resizing with a hidden project and maps window
Last modified 2yr ago