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  • SequinAR Virtual Control
  • Release Notes
  • Installation
    • System Requirements
    • Installation
    • Getting Started
  • Features
    • Welcome Screen & Scene Launcher
    • Moving around in a scene
    • Object Positioning
    • Hidden Actors
    • Presets
    • Actor Transform Presets
    • Sequences
    • Text Actors
    • Timecode
  • FAQ
  • Glimmer Server
    • What is Glimmer Server?
    • Glimmer Database
    • Can I access my data?
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  • Creating a Preset
  • Editing Presets
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  1. Features

Presets

Visual presets is a way to triggers events, animations, and other changes in your Unreal Engine scene

PreviousHidden ActorsNextActor Transform Presets

Last updated 4 years ago

Creating a Preset

A preset is the combination of a blueprint function or variable of an actor with a set value. These can then later be recalled very quickly from the preset panel on the right side

  • Select the "Preset Setup" tab

  • Select an actor

  • Select a blueprint function or variable in the middle pane

  • Enter in any parameters required for the function/variable.

  • Press "Execute" to see your changes live in the viewport

  • "Save as Preset" opens a new window where you can specify a preset name and replace the default image captured from the viewport.

  • Click Save and your Preset will now appear on the right side preset panel

Editing Presets

Presets can be edited, re-arranged & deleted by selecting "Edit/Order Preset" in the Preset panel

Presets can be re-arranged by selecting and dragging them.

Preset names can be changed, update thumbnails, and deleted by selecting edit.

Saving a Preset