Presets
Visual presets is a way to triggers events, animations, and other changes in your Unreal Engine scene
Creating a Preset
A preset is the combination of a blueprint function or variable of an actor with a set value. These can then later be recalled very quickly from the preset panel on the right side
Select the "Preset Setup" tab
Select an actor
Select a blueprint function or variable in the middle pane
Enter in any parameters required for the function/variable.
Press "Execute" to see your changes live in the viewport
"Save as Preset" opens a new window where you can specify a preset name and replace the default image captured from the viewport.
Click Save and your Preset will now appear on the right side preset panel
Editing Presets
Presets can be edited, re-arranged & deleted by selecting "Edit/Order Preset" in the Preset panel
Presets can be re-arranged by selecting and dragging them.
Preset names can be changed, update thumbnails, and deleted by selecting edit.
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