> For the complete documentation index, see [llms.txt](https://docs.sequinar.com/glimmer-vc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sequinar.com/glimmer-vc/features/spectator.md).

# Moving around in a scene

![](/files/-MTgbkJT0RjIbTrx-XKG)

{% hint style="info" %}
&#x20;To turn off free movement and use camera tracking setup in your enable Camera Tracking in the toolbar.&#x20;
{% endhint %}

![Camera Tracking Enable](/files/-MTgbs3Rcuwl8eh1hVTI)

### Visibility

![Hide an actor](/files/-MTg_qLeIAm-b658kw-Q)

### Orbit Mode

After an object is selected you can orbit around with mouse or touch. Enable Orbit mode with the following toolbar button.&#x20;

![](/files/-MTg_ljBdR9p6oNCAzhi)

After enable orbit mode you can then right click and move your mouse to orbit the object. Single finger down touch also orbits around the object.

### Jump to Home

![](/files/-MTg_gkEMXviMbGoZLbL)

Clicking this toolbar button moves the spectator to the **PlayerStart** you have added to your level. To add a **PlayerStart** to your level select it from the **Place Actors** area on the left and drag it into the viewport to add it to your level.

![](/files/-MCwaLGf5x-jwntFv7F5)


---

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